Share Autobots-Lucera2 PvP & PvE

Hellcat

Vagabond
Customer

Hello,
I'm completely sharing my first attempt of functional PvE & PvP level/gear based independed phantoms. This source is completely made by AI so no hard critisism please. The extension is in a very early stage so its NOT intended to be used in a live server and needs improvements.

The architecture is already done, third class behaviors are looking good (but still needs adjustments mostly for melee classes). I am currently dealing with first and second occupation classes functionality (most of them are functional) and then dive into the starting levels which will be easier so i might come up with an update later on. All bots currently have a fixed exp bar % on 50% so starting levels 1-3 are looking weird while farming because they are leveling up and instantly deleveling on every monster. All their consumable items will replenish when they are out of potions for example.

The extension will automatically create the lucera_autobots table on starting the gameserver and then you will be able to populate the table with many rows of bots manually or save them to DB through the ingame bot's panel. The clan can be added to the bots as clanID through lucera_autobots DB table, the clan has to be owned by a real player with or without alliance, the bot will be spawned with the clan or clan+ally crest.
Screenshot_1.webp

At the moment i haven't figured out an easy way (other than building a full navigation system of the world) to make the bot understand the geodata, walk like a real player to gatekeeper and travel back to the farming location on foot and avoid any obstacles and town layout so at this state the bots are doing this: on death > go to village > stay idle for 30 seconds (time delay can be configured) > directly teleport back to death location.

On in-game, use //autobots command and create bots normally through the options. NOTE: The bots will not attack a gm character.
 

Attachments

Last edited:
молодцы, прям душа радуется сколько потенциала в профанах открыли способности ИИ ))))
 

Hello,
I'm completely sharing my first attempt of functional PvE & PvP level/gear based independed phantoms. This source is completely made by AI so no hard critisism please. The extension is in a very early stage so its NOT intended to be used in a live server and needs improvements.

The architecture is already done, third class behaviors are looking good (but still needs adjustments mostly for melee classes). I am currently dealing with first and second occupation classes functionality (most of them are functional) and then dive into the starting levels which will be easier so i might come up with an update later on. All bots currently have a fixed exp bar % on 50% so starting levels 1-3 are looking weird while farming because they are leveling up and instantly deleveling on every monster. All their consumable items will replenish when they are out of potions for example.

The extension will automatically create the lucera_autobots table on starting the gameserver and then you will be able to populate the table with many rows of bots manually or save them to DB through the ingame bot's panel. The clan can be added to the bots as clanID through lucera_autobots DB table, the clan has to be owned by a real player with or without alliance, the bot will be spawned with the clan or clan+ally crest.
View attachment 9115

At the moment i haven't figured out an easy way (other than building a full navigation system of the world) to make the bot understand the geodata, walk like a real player to gatekeeper and travel back to the farming location on foot and avoid any obstacles and town layout so at this state the bots are doing this: on death > go to village > stay idle for 30 seconds (time delay can be configured) > directly teleport back to death location.

On in-game, use //autobots command and create bots normally through the options. NOTE: The bots will not attack a gm character.
Отличная работа ,вы будете дальше улучшать?
 
Отличная работа ,вы будете дальше улучшать?
да, я буду продолжать улучшаться, но только тогда, когда у меня будет время заказать сборки для AI :p

Extension has been updated to m25.
- overlord/dominator now casts honor of pa'agrio for restoring it's own and clan members cp while in pvp combat
- overlord/dominator now while in combat pvp, it casts curses like seal of suspension etc. if the attacker is in range of those aoe skills.
- bishop/cardinal now has priorities in healing
- added various combat movement changes on offensive and healer classes
 
Успехов вам
да, я буду продолжать улучшаться, но только тогда, когда у меня будет время заказать сборки для AI :p

Расширение обновлено до m25.
- Владыка/Доминатор теперь использует заклинание «Честь Па'агрио» для восстановления собственных очков CP и очков CP членов клана во время PvP-боя.
- В PvP-боях «Владыка/Доминатор» теперь накладывает проклятия, такие как «Печать приостановления» и т. д., если атакующий находится в зоне действия этих АОЕ-навыков.
- У епископа/кардинала теперь приоритеты в исцелении.
- Внесены различные изменения в боевую мобильность для атакующих и лечебных классовус
да, я буду продолжать улучшаться, но только тогда, когда у меня будет время заказать сборки для AI:p

Расширение обновлено до m25.
- Владыка/Доминатор теперь использует заклинание «Честь Па'агрио» для восстановления собственных очков CP и очков CP членов клана во время PvP-боя.
- В PvP-боях «Владыка/Доминатор» теперь накладывает проклятия, такие как «Печать приостановления» и т. д., если атакующий находится в зоне действия этих АОЕ-навыков.
- У епископа/кардинала теперь приоритеты в исцелении.
- Внесены различные изменения в боевую мобильность для атакующих и лечебных классов.
Вспехов вам , жду обновлений
 
Back
Top