Guide Clan Bonus and Clan Raid

The clan bonus window now works the way it was meant to in Classic: daily bonuses for being online and for hunting, plus the "Clan Raid" tab. Here's how it all works and what you can tweak.

Client side
The window only opens if the client l2.ini has UsePledgeBonusClassic=true. Without it players simply won't see it.

Clan Bonus

There are two bonuses, online and hunting. The clan collects points during the day, and members claim the reward the next day, after the 6:30 reset. Everyone claims it themselves, once a day.

Online. A member who spends 30 minutes in game during the day brings the clan one point. The goal is 28 members.
Hunting. XP from killing monsters turns into hunting points: 100 XP is one point. The goal is 13,068,000 points per clan per day.

The reward depends on how much of the goal the clan reached:
  • 25% - level 1 reward
  • 50% - level 2
  • 75% - level 3
  • 100% - level 4
The online bonus gives the Clan Unity buff for 3 hours (levels 1 to 4: bonus XP and SP, the higher levels also reduce PvE damage taken and add damage against monsters). The hunting bonus gives a Clan's Supplies chest, from Low to Highest grade.

A player who has just joined the clan brings no online points and can't claim rewards until the next reset. That stops people from hopping between clans to collect rewards.

Settings (clan.properties):
  • ClanBonusEnabled - turns the bonuses on.
  • ClanBonusAccessGoal and ClanBonusHuntGoal - online and hunting goals. You can set a separate value for each clan level, separated by semicolons. 0 means no bonus for that level.
  • ClanBonusAccessOnlineMinutes - minutes in game needed for one online point.
  • ClanBonusExpToHuntPoint - how much XP makes one hunting point. On high-rate servers raise it, otherwise the goal gets done in a couple of hours.
  • ClanBonusAccessRewardSkills and ClanBonusHuntRewardItems - rewards for the four levels.
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Clan Raid

On official servers the clan raid is a separate clan arena instance. Here it's simpler: clans earn stages by killing raid bosses out in the world.

Every raid boss from the list gives the clan one stage, up to 25. It counts for the clan of the player who landed the last hit (pets and summons count too). Killing the same boss several times is fine. Every Wednesday at 6:30 all clan stages are reset.

At stages 5, 10, 15, 20 and 25 the clan gets the clan skill Clan Exuberance, levels 1 to 5. It works for every member until the reset:
  • Lv 1 - HP/MP/CP recovery +4%, XP and SP +5%, PvE damage taken -3%
  • Lv 2 - recovery +8%, XP and SP +5%, PvE damage taken -5%
  • Lv 3 - recovery +12%, XP and SP +10%, PvE damage taken -7%
  • Lv 4 - recovery +20%, XP and SP +15%, PvE damage taken -10%
  • Lv 5 - recovery +30%, XP and SP +20%, PvE damage taken -10%, mental/stun/paralysis attack rate +5%
The client tooltip also mentions lower Sayha consumption; that effect isn't active on the server.

The window shows four rewards at a time: levels 1-4 below stage 10, levels 2-5 from stage 10 on. That's just how the client draws it.

Settings (also in clan.properties):
  • ClanRaidEnabled - turns the clan raid on.
  • ClanRaidBosses - raid boss ids separated by semicolons. By default all grand bosses and every raid boss of level 76–80.
  • ClanRaidRewardSkills - skills for stages 5/10/15/20/25 as id-level, exactly five values.

Admin commands (apply to the clan of your target):
  • //pledge setraidphase 10 - set the stage, 0 to 25.
  • //pledge addraidphase 3 - add stages. With no number it adds one, a negative number takes stages away.
The skill and the window update right away, no relog needed.
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