Hello,
I am having a client-side skill animation/effect issue on a Classic client.
The skills are working correctly server-side: damage, cast, reuse, and effects are applied normally. The problem is visual only. After the skill is already executed, the animation or visual effect stays on the player/caster for a short time, like it is delayed or not ending properly.
This is not happening only with one skill. I noticed it on multiple skills, and also on Sagittarius when it uses a skill.
I already tested several things:
Has anyone experienced this before on a Classic client?
I am having a client-side skill animation/effect issue on a Classic client.
The skills are working correctly server-side: damage, cast, reuse, and effects are applied normally. The problem is visual only. After the skill is already executed, the animation or visual effect stays on the player/caster for a short time, like it is delayed or not ending properly.
This is not happening only with one skill. I noticed it on multiple skills, and also on Sagittarius when it uses a skill.
I already tested several things:
- server XML <span>hitTime</span>
- client <span>skillgrp_Classic.dat</span> <span>hit_time</span> / <span>cool_time</span>
- different <span>animation</span> values in <span>skillgrp</span>
- <span>skill_visual_effect=<span data-placeholder-token="true">[None]</span></span> and other visual effect IDs
- <span>cast_style</span>
- <span>rumble_self</span> / <span>rumble_target</span>
- <span>AnimationCombo</span> loop values
- interface files
Has anyone experienced this before on a Classic client?
