Hello,
I'm running a Lucera2 Interlude server and I have a custom NPC (id 50003) that uses displayId 25338 (Valakas model). The mob appears partially underground regardless of the Z coordinate I set in the spawn file.
I have already tried:
NPC XML (50003):
<npc id="50003" name="Oblivion Overlord" title="Oblivion">
<set name="aggroRange" value="0"/>
<set name="ai_type" value="Fighter"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="65"/>
<set name="baseCritRate" value="80"/>
<set name="baseDEX" value="40"/>
<set name="baseHpMax" value="180000"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="40"/>
<set name="baseINT" value="21"/>
<set name="baseMAtk" value="2500"/>
<set name="baseMAtkSpd" value="333"/>
<set name="baseMDef" value="2500"/>
<set name="baseMEN" value="20"/>
<set name="baseMpMax" value="4000"/>
<set name="baseMpReg" value="8"/>
<set name="basePAtk" value="8500"/>
<set name="basePAtkSpd" value="320"/>
<set name="basePDef" value="3500"/>
<set name="baseRunSpd" value="160"/>
<set name="baseSTR" value="130"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="20"/>
<set name="baseWalkSpd" value="80"/>
<set name="collision_height" value="50.0"/>
<set name="collision_radius" value="25.0"/>
<set name="level" value="80"/>
<set name="rewardExp" value="20000000"/>
<set name="rewardSp" value="2000000"/>
<set name="type" value="Monster"/>
<set name="displayId" value="25338"/>
<rewardlist type="NOT_RATED_GROUPED">
<group chance="100.0">
<reward item_id="4355" min="100" max="150" chance="100.0"/>
</group>
<group chance="30.0">
<reward item_id="8762" min="1" max="2" chance="100.0"/>
</group>
</rewardlist>
</npc>
Spawn Z coordinate used: -3728 (player Z in the zone)
Is there a way to fix the Z offset for large models like Valakas? Does Lucera2 have a specific parameter for this?
Thank you!
I'm running a Lucera2 Interlude server and I have a custom NPC (id 50003) that uses displayId 25338 (Valakas model). The mob appears partially underground regardless of the Z coordinate I set in the spawn file.
I have already tried:
- Adjusting Z coordinates (from -3751 up to -3450)
- Using geodata="true" in spawn
- Full server restart
NPC XML (50003):
<npc id="50003" name="Oblivion Overlord" title="Oblivion">
<set name="aggroRange" value="0"/>
<set name="ai_type" value="Fighter"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="65"/>
<set name="baseCritRate" value="80"/>
<set name="baseDEX" value="40"/>
<set name="baseHpMax" value="180000"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="40"/>
<set name="baseINT" value="21"/>
<set name="baseMAtk" value="2500"/>
<set name="baseMAtkSpd" value="333"/>
<set name="baseMDef" value="2500"/>
<set name="baseMEN" value="20"/>
<set name="baseMpMax" value="4000"/>
<set name="baseMpReg" value="8"/>
<set name="basePAtk" value="8500"/>
<set name="basePAtkSpd" value="320"/>
<set name="basePDef" value="3500"/>
<set name="baseRunSpd" value="160"/>
<set name="baseSTR" value="130"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="20"/>
<set name="baseWalkSpd" value="80"/>
<set name="collision_height" value="50.0"/>
<set name="collision_radius" value="25.0"/>
<set name="level" value="80"/>
<set name="rewardExp" value="20000000"/>
<set name="rewardSp" value="2000000"/>
<set name="type" value="Monster"/>
<set name="displayId" value="25338"/>
<rewardlist type="NOT_RATED_GROUPED">
<group chance="100.0">
<reward item_id="4355" min="100" max="150" chance="100.0"/>
</group>
<group chance="30.0">
<reward item_id="8762" min="1" max="2" chance="100.0"/>
</group>
</rewardlist>
</npc>
Spawn Z coordinate used: -3728 (player Z in the zone)
Is there a way to fix the Z offset for large models like Valakas? Does Lucera2 have a specific parameter for this?
Thank you!