Sell Interface Protocol 166

It’s been 2 years of Giran Forge, and we just want to say: thank you so much! ❤️


Giran Forge was born from our passion for Lineage 2, mods, interfaces, and the desire to make the game feel even better. None of this would be possible without the support of the community, players, and servers who trusted our work along the way.


Every feedback, idea, bug report, and message helped us grow and keep moving forward. You are part of this journey.


We wish everyone a Merry Christmas, full of peace, health, and great moments — in game and in real life ✨
May the next year bring even more updates, new features, and epic achievements!


Thank you for being part of Giran Forge.
 
if i have a .usm file and i'm using client 166, is there a place where i can enable it for the initial login screen? or do i have to code it in the interface? (i've already placed it inside the Video folder)
 
Update – Interface V16.3

New Features
Custom countdown implemented in Essence style.
Added delay for subclass switching.
Protection system added for the autologin.ini file.
Added support for USM lobby (requires Intro to be enabled).
XP bar added, similar to the Essence version.

Bug FixesFixed
the Reset Skills function.

giranforge.com
 
✨ New Features


  • Added Level Teleport mod.
  • Added option to define which potions to use in Auto Potions.
  • Added option to define which potion slots to use in Auto Potions.
  • Added option to enable/disable adding Dye to inventory.
  • Added option to enable/disable title switching on Alt+T.
  • Added an additional security layer to the autologin system.
  • Player updated for compatibility with Lucera 1870+.
  • Added a new effect for Olympiad winners.
  • Added option to display the Energy Stone based on passive skill.
  • Implemented a new chat appearance.
  • Added right-click option on player nickname in chat.
  • Added a new function to display the loading screen in Full HD.
 

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очень сложно представить что кому то реально понадобится такое количество свистоперделок, если хочешь захватить СНГ рынок то рекомендую сделать более "классическую" версию
ну а так в целом молодец, растешь, стараешься
 
Can you give me normal link to test server download?

I try link from site, google drive, and after that try to patch client by updater.

Some files not found (404). But if i try system/l2.exe - autologin.dll - not found
 
Can you give me normal link to test server download?

I try link from site, google drive, and after that try to patch client by updater.

Some files not found (404). But if i try system/l2.exe - autologin.dll - not found
Hi, how are you?

I fixed the launcher, it was indeed wrong. Thank you for letting me know. Open it as administrator and you should be able to log in normally now.
 
Hi, how are you?

I fixed the launcher, it was indeed wrong. Thank you for letting me know. Open it as administrator and you should be able to log in normally now.
Fine) what about you?)

Now launcher works good and update all needed files.

Unfortunately, after update i have this error.
I hope its error not from my side xD

Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 08:37:12 2019

Time: 2026.4.12 13:36:25 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz @ 3808 MHz
RAM: 65382MB RAM
CPUInfo: 16,8,16,0
Memory: 56487KB
PrivateMemory: 131108KB
Video: AMD Radeon Pro 5500 XT (22003), DX v4.9r904
Option: 1647x831__W0_H0A0K__
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 0 MB
MAC: 9F-9B
LANG: EUROPE
IME: ???

Error: Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 914]

Protocol:

History: UClass::Bind <+ (Class Aden_broken_Castle_T.Aden_BC_ach) <- ULinkerLoad::CreateExport <+ (Aden_BC_ach 2643986) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Texture Aden_broken_Castle_T.Aden_BC_ach NULL) <- UOrcMove::CalculateCRC32 <+ 1.510000::0 <- UGameEngine::Init <- InitEngine
 
Fine) what about you?)

Now launcher works good and update all needed files.

Unfortunately, after update i have this error.
I hope its error not from my side xD

Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 08:37:12 2019

Time: 2026.4.12 13:36:25 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz @ 3808 MHz
RAM: 65382MB RAM
CPUInfo: 16,8,16,0
Memory: 56487KB
PrivateMemory: 131108KB
Video: AMD Radeon Pro 5500 XT (22003), DX v4.9r904
Option: 1647x831__W0_H0A0K__
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 0 MB
MAC: 9F-9B
LANG: EUROPE
IME: ???

Error: Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 914]

Protocol:

History: UClass::Bind <+ (Class Aden_broken_Castle_T.Aden_BC_ach) <- ULinkerLoad::CreateExport <+ (Aden_BC_ach 2643986) <- ULinkerLoad::Create <- UObject::StaticLoadObject <+ (Engine.Texture Aden_broken_Castle_T.Aden_BC_ach NULL) <- UOrcMove::CalculateCRC32 <+ 1.510000::0 <- UGameEngine::Init <- InitEngine
Fixed
 
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