Я делал, делаешь скил пустышку, выдаешь чару и к нему прикручиваешь
АбнормалДефолтЭффекты, вот собственно они:
Code:
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_body_fire] is_screen_effect=0 attach_bone_name=[bip01] attach_type=0 offset_position={0.0;0.0;3.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.0 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_eye_fire] is_screen_effect=0 attach_bone_name=[FX_EYE] attach_type=0 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.0 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[bip01] attach_type=0 offset_position={0.0;0.0;3.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.2 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[Bip01_head] attach_type=1 offset_position={0.0;0.0;1.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.2 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[FX_RHAND_01] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=0.9 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[FX_LHAND_01] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=0.9 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[FX_R_Shoulder] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.1 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[FX_L_Shoulder] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.1 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[r_foot] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.1 posteffect_id=0 abnormal_default_effect_end
abnormal_default_effect_begin id=19040 effect_name=[LineageEffect2.JDK_fire_deco] is_screen_effect=0 attach_bone_name=[l_foot] attach_type=1 offset_position={0.0;0.0;0.0} offset_rotation={0.0;0.0;0.0} is_scaling_by_cylinder=0 effect_scale=1.1 posteffect_id=0 abnormal_default_effect_end
Буду благодарен если сделаешь подобных и зашаришь сюда