legacy abnormal

Rikitiki

Vassal
Customer
Как правильно сделать body_fire overlay-эффектом на игроке в Lucera Legacy EP30? Сейчас <set name="abnormal" val="body_fire"/> скрывает/ломает модель персонажа. Нужно, чтобы огонь отображался поверх персонажа, как phoenix_aura, без замены модели. Что править: skill XML, AbnormalDefaultEffect.dat, EventLookChange.dat или UKX?
 
 
да это одевание самого костюма а мне нужна только аура при одевании фул сета типа драк дк и тд такое возможно?:
не, то уже только клиент курочить. Не серверными силами
 
вот скрин когда я накидываю ауру сам персонаж перестает быть видимым и есть только аура
 

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понял спасибо а нет подсказки где искать?
с большим удовольствием бы подсказал, но я чисто серверный разраб. В клиенте не шарю
 
с большим удовольствием бы подсказал, но я чисто серверный разраб. В клиенте не шарю
сенк буду ждать может кто то подобное делал)
 
сенк буду ждать может кто то подобное делал)
Я делал, делаешь скил пустышку, выдаешь чару и к нему прикручиваешь
АбнормалДефолтЭффекты, вот собственно они:


Code:
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_body_fire]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_eye_fire]    is_screen_effect=0    attach_bone_name=[FX_EYE]    attach_type=0    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[Bip01_head]    attach_type=1    offset_position={0.0;0.0;1.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_RHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_LHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_R_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_L_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[r_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[l_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end

Буду благодарен если сделаешь подобных и зашаришь сюда :)
 
Last edited:
Я делал, делаешь скил пустышку, выдаешь чару и к нему прикручиваешь
АбнормалДефолтЭффекты, вот собственно они:


Code:
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_body_fire]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_eye_fire]    is_screen_effect=0    attach_bone_name=[FX_EYE]    attach_type=0    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[Bip01_head]    attach_type=1    offset_position={0.0;0.0;1.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_RHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_LHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_R_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_L_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[r_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[l_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end

Буду благодарен если сделаешь подобных и зашаришь сюда :)
сейчас попробуем)
 
Я делал, делаешь скил пустышку, выдаешь чару и к нему прикручиваешь
АбнормалДефолтЭффекты, вот собственно они:


Code:
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_body_fire]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_eye_fire]    is_screen_effect=0    attach_bone_name=[FX_EYE]    attach_type=0    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.0    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[bip01]    attach_type=0    offset_position={0.0;0.0;3.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[Bip01_head]    attach_type=1    offset_position={0.0;0.0;1.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.2    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_RHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_LHAND_01]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=0.9    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_R_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[FX_L_Shoulder]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[r_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end
abnormal_default_effect_begin    id=19040    effect_name=[LineageEffect2.JDK_fire_deco]    is_screen_effect=0    attach_bone_name=[l_foot]    attach_type=1    offset_position={0.0;0.0;0.0}    offset_rotation={0.0;0.0;0.0}    is_scaling_by_cylinder=0    effect_scale=1.1    posteffect_id=0    abnormal_default_effect_end

Буду благодарен если сделаешь подобных и зашаришь сюда :)
если твой способ пройдет лично тебе отдам)
 
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