Share MetaMan Version Buffer

MetaMan

Heir
Customer
QA Engineer
Buffer System for the Lucera2 Community.
This buffer was originally based on someone else's work, but has undergone many modifications and improvements to support all the main buffer pages, and others, including full profile support for dimensions and how they are formatted.

This is just a small gift to the Lucera2 community.
If you have any questions or issues, don't hesitate to contact us here.

The .htm files are adapted for custom dimensions. You must have support in your client for handling custom HTML window sizes.
Example dimensions used in this buffer:

resize_x=750 resize_y=470


(8th Oct, 2025)

All existing files remain exactly the same
We only added the update inside the JAR to fix the language handling.


(17th Nov, 2025) - Version 3
Buffer Fixes / Improvements

  • Fixed target switching between Player and Pet when no pet is summoned (now shows the proper message and doesn’t switch to an invalid target).
  • Added a proper distance check from the Buffer NPC when changing target (you must now be close enough to the NPC to use the buffer).
  • Improved UI: the target button now correctly indicates whether buffs will be applied to the player or the pet, including the corresponding icon.
  • In Olympiad (and generally when far from the NPC), players can no longer receive buffs from the buffer the distance check now fully prevents that.
 

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Last edited:
Free Buffer System for the Lucera2 Community.
This buffer was originally based on someone else's work, but has undergone many modifications and improvements to support all the main buffer pages, and others, including full profile support for dimensions and how they are formatted.

This is just a small gift to the Lucera2 community.
If you have any questions or issues, don't hesitate to contact us here.

The .htm files are adapted for custom dimensions. You must have support in your client for handling custom HTML window sizes.
Example dimensions used in this buffer:

resize_x=750 resize_y=470

work for interlude??
 
Of course it should work, the codebase is common to both IT and Classic.

the code works but you can't talk to the NPC when you click 2 you get a critical error


and when you change resize=750 resize y470 the game closes by itself when you click on the npc
 
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the code works but you can't talk to the NPC when you click 2 you get a critical error


and when you change resize=750 resize y470 the game closes by itself when you click on the npc
adapt your HTML..... I was talking about the SERVER, but you're talking about the client.
 
the code works but you can't talk to the NPC when you click 2 you get a critical error


and when you change resize=750 resize y470 the game closes by itself when you click on the npc

so you don't get tired and lose your time, it's a shame to be able to make the windows as much as you want through html you have to do it through interface. u first and then go to html and make it as much as you want
 
Can you tell me how to unbind this buffer from bufferMetaManInstance? So that I could use the buffer on a universal NPC
 
Hey! Hey! Hey!
Unbinding the buffer from bufferMetaManInstance is not as simple as it sounds, it requires several changes to the codebase if you want everything (like profile system, heal, cancel, id_menu logic, etc.) to work properly on any NPC.
The current setup is designed to work with a specific instance and structure.
If you just remove the instance check, basic things might work, but full functionality (especially profiles) will most likely break or behave unpredictably without further adjustments.
 
Hey! Hey! Hey!
Unbinding the buffer from bufferMetaManInstance is not as simple as it sounds, it requires several changes to the codebase if you want everything (like profile system, heal, cancel, id_menu logic, etc.) to work properly on any NPC.
The current setup is designed to work with a specific instance and structure.
If you just remove the instance check, basic things might work, but full functionality (especially profiles) will most likely break or behave unpredictably without further adjustments.
I'm new to scripting :) I'm still figuring out the IDEA program :) .
You're right, when I remove the check, my request just passes to work, and says "incorrect target"
But I really want to try to implement this through my special NPC. Is it very difficult to do?
 
Nothing is difficult and nothing is easy it all depends on the knowledge we have today and the knowledge we gain tomorrow with patience dedication and one word that we Greeks hold dear meraki ;)
 
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