Mob name color based on level differences

gril0grilad0

Vassal
Customer
Hello, how do I change how the mob name color shows for players based on level differences?

Dark Blue (-4 levels difference)
Blue (-3 levels difference)
Green (-2 levels difference)
White (-1 0 +1 levels)
Yellow (+2 levels difference)
Light Red (+3 levels difference)
Dark Red (+4 levels difference)

Also, how do I work with penalties or bonuses based on level differences?

Same for boss, how do I edit it?
 
Hello, how do I change how the mob name color shows for players based on level differences?

Dark Blue (-4 levels difference)
Blue (-3 levels difference)
Green (-2 levels difference)
White (-1 0 +1 levels)
Yellow (+2 levels difference)
Light Red (+3 levels difference)
Dark Red (+4 levels difference)

Also, how do I work with penalties or bonuses based on level differences?

Same for boss, how do I edit it?
Do you mean when you target? Can you be more specific, we don't have a staff of psychics.
 
Hello, how do I change how the mob name color shows for players based on level differences?

Dark Blue (-4 levels difference)
Blue (-3 levels difference)
Green (-2 levels difference)
White (-1 0 +1 levels)
Yellow (+2 levels difference)
Light Red (+3 levels difference)
Dark Red (+4 levels difference)

Also, how do I work with penalties or bonuses based on level differences?

Same for boss, how do I edit it?
npc level difference color hardcoded in client. On interlude i think u cant edit it cuz based on hex. On classik may be, but im not expert here.
I think u can just change the color but not level-logic or add new logic,
asq this to @iPerfect hes knows gameclients code better than it self.
 
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