I’m not expecting any negative criticism or arguments; I’m just stopping by to show you this—something I made for fun in my spare time. It’s a way to work with functional geodata and a “route-finding” engine. Obviously, this is the best a real person can do… no player is capable of clicking from Aden while in Giran.
You’ll probably notice a lot of bugs, such as collisions or a straight line that should require “2 clicks” but ends up taking more than 4, etc., etc.
This is just for fun, and I wouldn't use it for production, since it needs to be tested extensively across all quadrants of the map and, most importantly, optimized to a professional standard.
You’ll probably notice a lot of bugs, such as collisions or a straight line that should require “2 clicks” but ends up taking more than 4, etc., etc.
This is just for fun, and I wouldn't use it for production, since it needs to be tested extensively across all quadrants of the map and, most importantly, optimized to a professional standard.