pathfiding on lucera classic

fa1thDEV

Heir
Customer
I’m not expecting any negative criticism or arguments; I’m just stopping by to show you this—something I made for fun in my spare time. It’s a way to work with functional geodata and a “route-finding” engine. Obviously, this is the best a real person can do… no player is capable of clicking from Aden while in Giran.

You’ll probably notice a lot of bugs, such as collisions or a straight line that should require “2 clicks” but ends up taking more than 4, etc., etc.



This is just for fun, and I wouldn't use it for production, since it needs to be tested extensively across all quadrants of the map and, most importantly, optimized to a professional standard.
 
That issue is really problematic, especially regarding the monsters. If you lure monsters and stand in a straight line, they all cluster together in the same fixed position, one inside the other.
 
That issue is really problematic, especially regarding the monsters. If you lure monsters and stand in a straight line, they all cluster together in the same fixed position, one inside the other.
Yes, I add this function, and now avoid danger spawns or obstacules
 
That issue is really problematic, especially regarding the monsters. If you lure monsters and stand in a straight line, they all cluster together in the same fixed position, one inside the other.
идеально водить парики под пивасик в пятницу
 
That issue is really problematic, especially regarding the monsters. If you lure monsters and stand in a straight line, they all cluster together in the same fixed position, one inside the other.
for monsters not work, is specially for players and phamthom bots
 
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