PvP / PK - REWARD SYSTEM

WhiteMonge

Heir
Customer
Hello everyone!

I'm developing one PvP/PK simple event for a low rate server. (~10x)

Basically it'll reward one item for every PvP point and another item for every PK point they make.

I've found some IP and hwid protection for it in configs, but i don't think it would be enough for preventing clan calls, discord, spamming pvp and pk all day, etc...

My question is: can you share some experience and tips about it?

thanks!
 
Hello everyone!

I'm developing one PvP/PK simple event for a low rate server. (~10x)

Basically it'll reward one item for every PvP point and another item for every PK point they make.

I've found some IP and hwid protection for it in configs, but i don't think it would be enough for preventing clan calls, discord, spamming pvp and pk all day, etc...

My question is: can you share some experience and tips about it?

thanks!


IP/HWID protection helps against obvious dualbox abuse, but it won’t stop organized farming (clan trades, discord coordination, etc.). The real issue is not multi-account — it’s repeatable, low-risk kills.

From experience, you need to combine multiple protections:

1. Anti-farm system (most important)

  • Don’t reward kills from the same target repeatedly.
  • Example:
    • No reward if you kill the same player within X minutes (10–30 min).
    • Or apply diminishing returns (1st kill = 100%, 2nd = 50%, then 0%).
  • Track both killer → victim and victim → killer.
2. IP/HWID checks (keep them, but don’t rely on them)

  • Still useful to block basic abuse.
  • HWID is stronger, but only if your protection is reliable.
3. Gear / level conditions

  • Only count PvP/PK if both players are within a level range (e.g. ±5–10).
  • Optional: require minimum gear/CP/HP to avoid naked farming.
4. Zone-based restrictions

  • Only reward kills in specific PvP zones or during event time.
  • Prevents “safe spot farming” or hidden areas.
5. Party/Clan abuse control

  • Reduce or block rewards if:
    • Killer and victim are from same clan/alliance.
    • Same party / recently in same party.
  • You can also flag suspicious repeated interactions.
6. Kill cooldown / global limit

  • Add a global cooldown between rewarded kills (e.g. 10–20 seconds).
  • Or cap rewards per hour/day to control inflation.
7. Death penalty awareness

  • Players shouldn’t be able to suicide-feed without consequence.
  • Consider small penalties (exp loss, debuff, delay before re-engaging).
8. Logging & monitoring

  • Log top killers and repeated kill patterns.
  • You’ll quickly identify abusers and adjust rules.
Simple rule of thumb:
If a player can repeatedly kill the same target with low effort → your system will be abused.

Start simple:

  • Same target cooldown
  • Clan/party check
  • Zone restriction
Then iterate based on what players try to exploit.

Good luck with your event
 
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