Question about class balance on Lucera2

bysouza

Heir
Customer
Hi everyone,


Just a general question for people who have experience running Lucera2 servers.
I've worked with other Lineage 2 server revisions before, but I've never used Lucera2 before, so I'm trying to understand what I should pay attention to when it comes to class balance.

I'm currently working on a Lucera2 Classic Protocol 166 / Interlude server, and I'm wondering:

  • Are there any classes that usually need some balance adjustments on Lucera2?
  • Are there any specific skills/mechanics that tend to cause PvP balance problems?
  • What should I pay the most attention to when balancing classes?
  • Is there anything you would recommend testing before opening the server?
  • For those who have already opened a Lucera2 server, did you make any class balance changes that you would recommend?
  • Is it better to start mostly vanilla and adjust based on actual PvP data, or are there some common Interlude issues worth addressing beforehand?
I'm not saying that I currently have a balance problem — this is just a general question because I'm new to the Lucera2 revision and would like to learn from people who have already worked with it.


Any advice or experience would be appreciated.
 
Tudo depende de como vai ser seu servidor. Full buff? Itens custom? Facilidade de encantar equipamentos... Por padrão, o Interlude não foi feito pra jogar solo, então na Lucera você vai encontrar as mesmas características das outras revisões. Nos conte como é seu projeto, que tipo de balanceamento quer, que a gente pode ajudar.
 
Tudo depende de como vai ser seu servidor. Full buff? Itens custom? Facilidade de encantar equipamentos... Por padrão, o Interlude não foi feito pra jogar solo, então na Lucera você vai encontrar as mesmas características das outras revisões. Nos conte como é seu projeto, que tipo de balanceamento quer, que a gente pode ajudar.
It is a server project based on 20x rates for EXP/SP.

NPC Buffer with no custom items or skills.
 
If you want class balance in PvP, you need to adjust quite a lot of things, just like you would in any other game version.

By default, in Interlude (or Classic Interlude), at the beginning of the server, you mainly have mages and daggers.
Then, once people start killing Queen Ant and Baium, archers begin to appear.

Tanks, Warlords, Bishops, and Overlords have their roles in Mass PvP.
Titans are useful for normal bosses.
Bounty Hunters and Warsmiths are used for crafting.

Other classes, such as Tyrant, Duelist, and summoners (dwarves as well, if your server isn't focused on crafting), don't have a particularly useful role. These are the classes that deserve special attention if you want to create a balanced server.

On top of that, there are classes that simply aren't suitable for PvP and are far from being even remotely useful, serving only as Olympiad classes, or not even that. These include Prophet, Elven Elder, Shillien Elder, Sword Singer, Blade Dancer, and Warcryer. These are difficult to balance without changing the essence of the classes. You can adjust some things, but honestly, they don't turn out very well for PvP.

Keep in mind that any adjustment you make can destroy a class in Olympiad or turn it into a monster, so try to make this type of change in gameserver\data\stats_custom_mod rather than modifying the normal skills.
 
Back
Top