- All 3rd-class profession quests have been fully ported from the PTS. We no longer have any of the old L2J code remaining.
- Polearm multi-target vampiric now matches official: each extra target absorbs half as much
- Minor correction for Trial Of Challenger
- Impl Stage System. Full guide: https://forum.lucera2.com/threads/stage-system-level-caps-grades-and-content-by-chapters.9646/
- Fixed endless AutoFarm rebuff when the stackType is held by an effect with a higher stackOrder (e.g. Attack Aura under Herb of Power)
- Minor correction for formulas
- Added vote service topservers200. Added a download link in the GM Shop for custom multisells intended for beginner admins
- Correction for /clanpenalty chat user command
- Mobs no longer finish casting skills through walls
- Fixed a rare bug with the display of the number of items in a stack when they drop to the ground
- Minor correction for Balthus event
- Fix mode ExpFreezeMode = 1, experience is lost upon death. In mode 0, everything was already working correctly.
- Fix self-dispel of instant herb buff not restoring overlapped buff
- Fixed the display of the clan member count. Fixed the sending of the quest item list
- Impl Balthus event. Transfer from PTS quest Proof Of Clan Alliance
- Redo party bonus with premium account, now it check distance
- Minor correction for Aggression
- SellBuffService fix - Price changes are now checked against the minimum and maximum limits, the same way as when adding a buff (previously the price could be set to 0 or a negative value, giving free buffs). The buff is no longer applied if conditions are not met
- Fixed the visibility of the cubes
- Correction for Appearance system
- Entries in the allowlist/blocklist expire one hour after authorization, so the list no longer grows indefinitely
- Pawnshop - cannot take someone else's lot, cannot list non-tradable items, tax is no longer deducted if the lot was not listed. Active pet's collar no longer loses protection when clicking on a second collar. Freight checks items the same way as the list...
- Correction for Influx Of Machines
- Correction for trait chance on skill enchant
- Fixed an issue with boarding and disembarking from ships. Previously, players could fall into the water when attempting to board or disembark
- Correction for admin skills html
- Added AutoFarmIgnoreChampions config for AutoFarm
- Player movement and swimming in water have been completely reworked. Fixed bugs that effectively prevented players from exiting the catacombs via the internal body of water. The speed calculation method has been re-evaluated and redesigned
- Minor correction for breathing task
- Restored the old getSwimmigSpeed method and marked it as deprecated. It is no longer used.
- Fixed an issue where movement speed stats failed to update when entering or exiting water #3333. Correct formula for speed in water (moved from PTS)
- Loot priority is a separate lock-it’s not the old method. otherwise, there would be a deadlock scenario involving leaving the party while the inventory is locked (cursed weapon)
- Adjustment of time-limited item sales in merchant_buylists
- Fix for the costume evolution package. Fix for CostumeList. Fix for 'show'. Fix for the quest timer. Fix for AuctioneerInstance: bid/cancel, deduction check, bid withdrawal before return. Fix for "An Ice Merchant's Dream". Fix for "The Wishing Potion"
- One more correction for AI
- Fix AI bug which could lead to a memory leak
- Added an option to display the total items received for the .open service. Sync capsule_items with Advext data
- Fix for AI SaintNinja and WizardSaint
- Move from PTS quests Stolen Dignity and Warehouse Keeper's Pastime
- oops. auth configs
- Spanish and Brazilian language support added for configs
- The cube mechanics and data have been fully ported from the PTS. Now they will trigger more often, but no higher than max_count. After max_count triggers, the delay increases by 5 times
- Cursed Weapons player cannot use Community Teleport, even if the karma check is disabled in config
- Move from PTS quest Trial of the Guildsman. Seven Signs: configurable cycle schedule (altsettings: SevenSignsCompetitionEndDay, SevenSignsSealValidationEndDay, SevenSignsPeriodChangeTime). Defaults keep the official 2-week cycle.