I don't quite understand what goal you're pursuing. In general, I can put everything in an html file. I just don't quite understand why you need to assign a group chance to an itemis this possible? @Deazer
because: player base is getting confused of how it is nowI don't quite understand what goal you're pursuing. In general, I can put everything in an html file. I just don't quite understand why you need to assign a group chance to an item
Ok I will move all thinks to HTM filebecause: player base is getting confused of how it is now
i know how to read it but player base looks at group chance that is displayed above every group and then also have to look up to every item drop inside the category, anyway it is custom droplist that i want to make, it will be of much help, if you could....it is a small bunch of lines to duplicate
this would need of a formula to make/convert the result chance in the scripts am i right?it would be cool if the final drop chance was written, without groups of chances, etc.)
do you mean something like that?

it's simple let's take this example:View attachment 4790
so what?
you just deleted the group_chance.
the chance you (and me, and also everyone else) is looking right now: it is not the "final" drop chance of the item you are looking for.
it is the chance that the item has to be picked-> from the group which it is placed in......
before that, the group_chance is calculated and decided from droplist
so go explain this to your player base
i would pay the guy that managed to explain and therefore teach the playerbase to do math calc;
in order to find the real drop chance of each item from a mob
<group chance="11.718">
<reward item_id="271" min="1" max="1" chance="0.3507"/>
<reward item_id="1799" min="1" max="1" chance="46.8938"/>
<reward item_id="1866" min="1" max="1" chance="21.1025"/>
<reward item_id="1871" min="1" max="1" chance="31.653"/>
</group>
1. already stated the reasons.it's simple let's take this example:
The structure group contains a series of drop chances for different items. The group chance represents the overall probability that any of the items within the group will drop. Let's break it down:CSS:<group chance="11.718"> <reward item_id="271" min="1" max="1" chance="0.3507"/> <reward item_id="1799" min="1" max="1" chance="46.8938"/> <reward item_id="1866" min="1" max="1" chance="21.1025"/> <reward item_id="1871" min="1" max="1" chance="31.653"/> </group>
The total drop chance for these items (if we were to sum them up) should theoretically reach 100%, but since the group chance is smaller (11.718%), it means there's an 11.718% chance that any of these items will drop when a drop event occurs. Within this percentage, the individual item chances determine which specific item will drop.
- The group chance is 11.718%. This is the overall probability that an item from this group will drop.
- Each reward represents a specific item with its own drop chance:
- Item 271: Drop chance 0.3507%.
- Item 1799: Drop chance 46.8938%.
- Item 1866: Drop chance 21.1025%.
- Item 1871: Drop chance 31.653%.
Let's make it more detailed the actual drop rate:
To calculate the actual drop rate for item 271, we need to consider both the group chance and the individual item chance. The group chance is 11.718%, and within this group, the drop rate for item 271 is 0.3507%.
To find the final drop rate, we multiply the group chance by the item chance:
0.11718×0.003507=0.000411226860.11718 \times 0.003507 = 0.00041122686
So, the final drop rate for item 271 is approximately 0.0411%, which is just over 0.04%.
in any case i dont intend to do this.To keep the individual item drop rates unchanged, the group chance should be set to 100%. This means the overall probability of dropping an item from the group is 100%, and the individual drop rates remain the same.
So, if you set group chance="100", the item drop rates will be as follows:
This way, the individual percentages are not affected.
- Item 271: 0.3507%
- Item 1799: 46.8938%
- Item 1866: 21.1025%
- Item 1871: 31.653%
I didn't make this calculation, please pay more attention to what I write.in any case i dont intend to do this.
this would "brake" all item droppings...it will not follow the chances that are already set....
based on your previous post calculations
100.0 x 0.3507=35.07%
- Item 271: 0.3507%
then what? does config dropitems accept 0.001?
forgive me. i wrote it wrong. with 100% on a group it is supposed to be 1 x 0.3507 = 0.3507% ok with this.I didn't make this calculation, please pay more attention to what I write.
if you have more than 1 groups in a mobs droplist, and set them all to 100%, will it work? will all groups be active? haven't tried anything with droplist
When you have more than one group in a drop list and set all of them to 100%, each group will be active. This means all groups will be considered for drops. The individual drop rates for items within each group will then be applied as specified.forgive me. i wrote it wrong. with 100% on a group it is supposed to be 1 x 0.3507 = 0.3507% ok with this.
this remains as a question though: