Recently, Deazer made a change to the formula for how skill attributes work... This change negatively affected the gameplay we know... Because, from what I understand, the lowest possible value in this new formula is 0. For example, I'm using Hydro Blast (Water element).
That is, if you use skills with the element, for example, "Hydro Blast," on a target that has less than 0 Resistance, the damage will remain the same.
Even if you use Surrender, which reduces the Water element's Resistance by 30, the damage will remain the same because the target already has 0 Resistance, and there is no value lower than 0.
Based on L2OFF, the formula works with negative values... How so? Let's say the same target has 0 Resistance. If you use Hydro Blast, it will have a damage value of 598*, as in the image below. Now, when we use Surrender to Water to reduce the target's value by -30, the damage increases to 778*. This damage increase no longer exists in Lucera because the final value is 0 and there is no negative value.

Same scenario, but now in Lucera:
Hybro Blast 632*. Using Surrender, the damage remains 632* because the calculation ends at 0.

PS: THIS DOES NOT ONLY AFFECT MOBS. PLAYERS TOO!!!
That is, if you use skills with the element, for example, "Hydro Blast," on a target that has less than 0 Resistance, the damage will remain the same.
Even if you use Surrender, which reduces the Water element's Resistance by 30, the damage will remain the same because the target already has 0 Resistance, and there is no value lower than 0.
Based on L2OFF, the formula works with negative values... How so? Let's say the same target has 0 Resistance. If you use Hydro Blast, it will have a damage value of 598*, as in the image below. Now, when we use Surrender to Water to reduce the target's value by -30, the damage increases to 778*. This damage increase no longer exists in Lucera because the final value is 0 and there is no negative value.

Same scenario, but now in Lucera:
Hybro Blast 632*. Using Surrender, the damage remains 632* because the calculation ends at 0.

PS: THIS DOES NOT ONLY AFFECT MOBS. PLAYERS TOO!!!

