Stats mobs

Sami

Vassal
Customer
Good evening, I wanted to ask a question. Why are the in-game stats displayed when you shift + click almost nothing like the ones configured in the XML files?

For example, I have my original Valakas stats in the XML file, but when I go to the game and check it, it has far more stats than it should, based on what I can see. Both in formula.xml and on the server, everything is set to 1.0, as it comes by default. That's what's most puzzling to me, and it's the same with all the mobs I've checked. I don't know if it's just me or not.


<npc id="29028" name="Valakas" title="">
<!-- [valakas] -->
<set name="aggroRange" value="10000"/>
<set name="ai_type" value="Valakas"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="57"/>
<set name="baseCritRate" value="40"/>
<set name="baseDEX" value="73"/>
<set name="baseHpMax" value="7500000"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="1000"/>
<set name="baseINT" value="76"/>
<set name="baseMAtk" value="3700"/>
<set name="baseMAtkSpd" value="3819"/>
<set name="baseMDef" value="898"/>
<set name="baseMEN" value="80"/>
<set name="baseMpMax" value="1800000"/>
<set name="baseMpReg" value="1000"/>
<set name="basePAtk" value="8932"/>
<set name="basePAtkSpd" value="253"/>
<set name="basePDef" value="3310"/>
<set name="baseRunSpd" value="350"/>
<set name="baseSTR" value="60"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="70"/>
<set name="baseWalkSpd" value="194"/>
<set name="physicalHitModify" value="4.75"/>
<set name="physicalAvoidModify" value="-18"/>
<set name="collision_height" value="335.0"/>
<set name="collision_radius" value="190.0"/>
<set name="level" value="85"/>
<set name="rewardExp" value="284286167"/>
<set name="rewardRp" value="38248"/>
<set name="rewardSp" value="27215401"/>
<set name="shots" value="NONE"/>
<set name="texture" value=""/>
<set name="type" value="Boss"/>
<ai_params>
<set name="MaxPursueRange" value="50000"/>
<set name="SelfAggressive" value="100"/>
<set name="isMadness" value="30"/>
<set name="canSeeInSilentMove" value="true"/>
</ai_params>
<faction name="valakas_clan" range="300"/>
<skills>
<skill id="4045" level="1"/>
<!--Resist Full Magic Attack-->
<skill id="4071" level="2"/>
<!--Resist Bow/Crossbow Weapons-->
<skill id="4408" level="1"/>
<!--HP Increase (1x)-->
<skill id="4409" level="1"/>
<!--MP Increase (1x)-->
<skill id="4410" level="11"/>
<!--Average P. Atk.-->
<skill id="4411" level="11"/>
<!--Average M. Atk.-->
<skill id="4412" level="11"/>
<!--Average P. Def.-->
<skill id="4413" level="11"/>
<!--Average M. Def.-->
<skill id="4414" level="2"/>
<!--Standard Type-->
<skill id="4415" level="5"/>
<!--Blunt Weapons-->
<skill id="4416" level="10"/>
<!--Dragons-->
<skill id="4679" level="1"/>
<!--Valakas-->
</skills>
 

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Code:
<set name="baseCON" value="57"/> 
<set name="baseDEX" value="73"/>
  <set name="baseMEN" value="80"/>
and everything related to it.
Ultimately, they influence the final result after all changes and modifications. And in the Game, you see the final result.
 
Last edited:
Ты показал базовые характеристики, а в игре уже конечные данные, которые включают: модификаторы и формулы в настройках сервера, также скилы у моба (пассивные и активные), и соответственно модификаторы, которые зависят от параметров con dex int men str wit.
 
Thanks everyone, really, for taking the time to reply. Now I understand. After checking several L2 stats wikis, it appears that Valakas' in-game stats are correct: 17k HP, etc.
 
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