Update Interlude Rev.16862

Deazer

Head Developer
Staff member
  • Fixed a bug with No Carrier where players would break the window in front of the Olymp entrance and the opponent would end up in an empty arena
  • Impl SkillEffectHandler. Guide: https://forum.lucera2.com/threads/skilleffecthandler-skill-effect-handler-system.9271/
  • More complex logic for the AltDeleteSABuffs config. Removing SA buffs and augmentation when unequipping the corresponding weapon is now guaranteed, but the loadout has increased if config True!
  • Move from PTS event L2 Medal Collection and unhardcoded
  • Correction for quest To Lead And Be Led
  • Correction //nospam for global chat
  • Correction for Will the Sealbe Broken quest
  • Correction for visibility of skills through doors
  • The auctioneer is now available on the community board
  • add NPC_KILL_PARTY_ALL and NPC_KILL_PARTY_RANDOM metric types for party reward distribution
  • Added config: after a player clears karma, launch a PvP flag instead of immediately turning it white (Off-like: False)
  • Autofarming and PA checking reworked
  • A new subsystem for effects has been added, a guide will be made soon
  • Accelerated processing of skill condition checks and loading itself
  • Minor correction for EnablePlayerHpCpBroadcast
  • Summon Friends now check condition on target
  • Update shortcuts for auto-learning skills
  • Refund after cancellation also works in PvP events
  • Correction for the admin class change command
  • Returned NPC attributes, it should be there
  • Formula correction: the elemental difference was incorrectly calculated if the attacking target had a negative resistance value.
  • Cleanup Prominence skill
  • Buffalo's Horn correct price
  • Added config for iteration distance with summons/pets
  • Correction of teleport logic
  • Added premium condition for teleport
  • Correction of the 3rd profession quest, when there was confusion between the subclass and the main class
 
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