Update Interlude Rev.17292

Deazer

Head Developer
Staff member
  • Fix refresh rates on change sub
  • Fix BBS wear. Example: "bypass _bbswear 100" or "bypass _bbswear:100"
  • Correction restart for Oly
  • Fix Rune headquarter territory
  • Correction for schuttgart_castle_hq
  • Community teleport not checking pvp flga
  • Fixed checks in quest bypasses
  • Fixed an issue where items could drop from quest-related mobs while a quest was active (though no such quests existed)
  • Adjustments made to the following quests: Hidden Truth, Grim Collector, Enhance Your Weapon, and Little Wings
  • Correction for Rare craft
  • Character Duplication on Login: Selecting a character twice in rapid succession could load the character twice (resulting in two inventories being fetched from the database + a "ghost" character).
  • Character Duplication After Restart: The offline trader task spawned a duplicate copy of the character if the player had already logged in with them. Extremely unlikely, but some "developers" wrote custom extensions that allowed this - it is now prevented even for those "developers"
  • Secondary Password PIN Brute-Forcing: The lockout after 5 attempts only worked within the HTML window. PINs could be brute-forced without limits directly via packets.
  • A minor adjustment for the Triol's Believer and Triol's Layperson AI
  • Correct stackType for DoD
  • The subclass logic and dialogues for the Village Master and Universal NPCs has been fully ported from the PTS
  • Separate config for the minimum level required to obtain a subclass, and replacements to avoid manual editing of dialogue text
  • Removed unnecessary checks
  • Correction divorce for Wedding
  • Since the official script lacks a level check-relying only on quest requirements for obtaining a subclass - added a more accurate check, given that our system allows quest checks to be disabled
  • Moved the item consumption timing for summons to the datapack: `itemConsumeDelayIdle` for out-of-combat and `itemConsumeDelay` for in-combat (values in seconds)
  • Also fixed siege golems: on official servers, they do not consume items over time
  • Also applied a minor fix to the consumption task
  • Fixed a bug when hiding costumes and accessories. GMs were sent to players while in hide mode, even though they shouldn't have been.
  • When a player's identity is hidden, their name is not displayed when they are attacked
 
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