- All 3rd-class profession quests have been fully ported from the PTS. We no longer have any of the old L2J code remaining.
- Polearm multi-target vampiric now matches official: each extra target absorbs half as much
- Impl Stage System. Full guide: https://forum.lucera2.com/threads/stage-system-level-caps-grades-and-content-by-chapters.9646/ Fixed endless AutoFarm rebuff when the stackType is held by an effect with a higher stackOrder (e.g. Attack Aura under Herb of Power)
- Correction for /clanpenalty /attacklist /underattacklist /warlist commands
- Fix mode ExpFreezeMode = 1, experience is lost upon death. In mode 0, everything was already working correctly.
- Transfer from PTS quest Proof Of Clan Alliance
- SellBuffService fix - Price changes are now checked against the minimum and maximum limits, the same way as when adding a buff (previously the price could be set to 0 or a negative value, giving free buffs). The buff is no longer applied if conditions are not met
- Entries in the allowlist/blocklist expire one hour after authorization, so the list no longer grows indefinitely
- A player can no longer claim someone else's lot, non-tradable items can no longer be listed, and taxes are deducted only after all checks so they are not lost on a price error. Re-using a collar while a pet is already summoned no longer resets its protection
- Correction for Influx Of Machines
- Correction for trait chance on skill enchant
- Fixed an issue with boarding and disembarking from ships. Previously, players could fall into the water when attempting to board or disembark
- Player movement and swimming in water have been completely reworked. Fixed bugs that effectively prevented players from exiting the catacombs via the internal body of water. The speed calculation method has been re-evaluated and redesigned
- Fixed an issue where movement speed stats failed to update when entering or exiting water. Correct formula for speed in water (moved from PTS)
- Minor correction for water task
- Loot priority is a separate lock-it’s not the old method. otherwise, there would be a deadlock scenario involving leaving the party while the inventory is locked (cursed weapon)
- Adjustment of time-limited item sales in merchant_buylists
- Fix for 'show'. Fix for the quest timer. Fix for AuctioneerInstance: bid/cancel, deduction check, bid withdrawal before return. Fix for "An Ice Merchant's Dream". Fix for "The Wishing Potion"
- Fix AI bug which could lead to a memory leak
- Added an option to display the total items received for the .open service. Sync capsule_items with Advext data
- Fix for AI SaintNinja and WizardSaint
- Fix GM command //cw_drop
- Move from PTS quests Stolen Dignity and Warehouse Keeper's Pastime
- Spanish and Brazilian language support added for configs
- The cube mechanics and data have been fully ported from the PTS. Now they will trigger more often, but no higher than max_count. After max_count triggers, the delay increases by 5 times
- Move from PTS quest Trial of the Guildsman. Seven Signs: configurable cycle schedule (altsettings: SevenSignsCompetitionEndDay, SevenSignsSealValidationEndDay, SevenSignsPeriodChangeTime). Defaults keep the official 2-week cycle.