покажи скилы и покажи зону
<zone name="[queen_ant_epic]" type="epic" >
<set name="playerMinLevel" val="1" />
<set name="playerMaxLevel" val="81" />
<set name="playerLevelLimitBackLoc" val="-25464 172424 -4203" />
<polygon>
<coords loc="-23176 185080 -6000 -5500" />
<coords loc="-20104 185080 -6000 -5500" />
<coords loc="-20104 177928 -6000 -5500" />
<coords loc="-23176 177928 -6000 -5500" />
</polygon>
</zone>
<skill id="420" levels="3" name="Zealot">
<table name="#mpConsume2">106 122 136</table>
<!--
Last editor: 02.05.2009
1. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 10, accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, critical rate by 33 when using a sword/spear, and critical damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
2. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 20, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 66 when using a sword/spear, and critical damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
3. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
-->
<table name="#runSpd">10 20 30</table>
<table name="#duration">90</table>
<table name="#pAtkSpd">1.1 1.2 1.3</table>
<table name="#cAtk">1.33 1.66 2</table>
<table name="#baseCrit">33 66 100</table>
<table name="#hpConsume">159 183 204</table>
<table name="#magicLevel">58 66 74</table>
<table name="#default">0.6 0.6 0.6</table>
<set name="icon" val="icon.skill0420"/>
<set name="reuseDelay" val="300000"/>
<set name="isReuseDelayPermanent" val="true"/>
<set name="magicLevel" val="#magicLevel"/>
<set name="hitTime" val="2000"/>
<set name="hitCancelTime" val="500"/>
<set name="hpConsume" val="#hpConsume"/>
<set name="mpConsume2" val="#mpConsume2"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<cond msgId="113" addName="1">
<player percentHP="100"/>
</cond>
<for>
<effect count="1" name="Buff" time="#duration" val="0">
<add order="0x40" stat="debuffResist" val="80"/>
<add order="0x40" stat="cancelResist" val="40"/>
<mul order="0x30" stat="mpConsumePhysical" val="0.5"/>
<mul order="0x30" stat="hpEff" val="0.5"/>
<add order="0x40" stat="runSpd" val="#runSpd"/>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<using kind="Sword, Big Sword, Pole, Dual Fist, Blunt, Big Blunt"/>
</mul>
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword, Big Sword, Pole, Dual Fist, Blunt, Big Blunt"/>
</add>
<add order="0x60" stat="baseCrit" val="#baseCrit">
<using kind="Sword, Big Sword, Pole"/>
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt, Big Blunt, Dual Fist"/>
</mul>
<mul order="0x30" stat="pAtkSpd" val="#default">
<using kind="Bow, Crossbow" />
</mul>
<mul order="0x30" stat="runSpd" val="#default">
<using kind="Bow, Crossbow" />
</mul>
<mul order="0x30" stat="cAtk" val="#default">
<using kind="Bow, Crossbow"/>
</mul>
</effect>
</for>
</skill>