So the question is very simple: why does Stunning Shot remove the target?
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Stopping the skill and removing the target window are two different things. Is it difficult for you to understand English?Что тебя не устраивает? При любом сбитии таргета каким-либо скилом будет сбиваться каст умения у противника, потому что теряется конечная цель каста. А оглушающий выстрел как раз сбивает цель у врага.
Is it difficlut for you to simplify things? as a non-native eng speaker readint the text above caused an headcheStopping the skill and removing the target window are two different things. Is it difficult for you to understand English?
Because it's as is on pts. Read the description of the skill. Stun target, can cancel target and stop cast\actionSo the question is very simple: why does Stunning Shot remove the target?
You confusing the interruption of the current action/cast with actual de-targeting (removing the selection).Because it's as is on pts. Read the description of the skill. Stun target, can cancel target and stop cast\action
По этому.So the question is very simple: why does Stunning Shot remove the target?
skill_begin skill_name=[s_stun_shot11] skill_id=101 level=1 operate_type=A2 magic_level=34 effect={{p_block_act};{i_target_cancel;50};{i_p_attack;344;15;0;0}} operate_cond={{equip_weapon;{bow}}} is_magic=0 mp_consume2=49 cast_range=900 effective_range=1400 skill_hit_time=3 skill_cool_time=1 skill_hit_cancel_time=0.5 reuse_delay=10 activate_rate=50 lv_bonus_rate=1 basic_property=con abnormal_time=9 abnormal_lv=1 abnormal_type=stun abnormal_instant=0 attribute={attr_none;0} trait={trait_shock} effect_point=-327 target_type=enemy affect_scope=single affect_limit={0;0} next_action=none abnormal_visual_effect={ave_stun} debuff=1 ride_state={@ride_none} multi_class=0 olympiad_use=1 skill_end
skill_begin skill_name=[s_stun_shot11] /* [?? ?] */ skill_id=101 level=1 operate_type=A2 magic_level=34 effect={{i_target_cancel_chance;50};{p_block_act};{p_defence_attribute;attr_shock;-100};{i_p_attack_over_hit;344;0}} operate_cond={{equip_weapon;{bow}}} is_magic=0 mp_consume2=49 cast_range=900 effective_range=1400 skill_hit_time=3 skill_cool_time=1 skill_hit_cancel_time=0.5 reuse_delay=10 activate_rate=50 lv_bonus_rate=1 basic_property=con abnormal_time=9 abnormal_lv=1 abnormal_type=stun attribute=attr_shock effect_point=-327 target_type=enemy affect_scope=single affect_limit={0;0} next_action=none abnormal_visual_effect=ave_stun debuff=1 ride_state={@ride_none} skill_end
Show us your official source.You confusing the interruption of the current action/cast with actual de-targeting (removing the selection).
In the original Interlude files, Stunning Shot applies an p_block_act shock effect for 9 seconds. This stops the target's current action or cast, but it does not remove your target selection.
The phrase 'cancel target' found in later client localizations (like High Five) or online databases refers specifically to canceling/interrupting the ongoing cast or attack animation, not dropping your target. True de-targeting in Interlude is handled exclusively by skills like Trick, Switch, or Bluff (using i_target_cancel). If Stunning Shot drops the target on certain private servers, it's due to custom Java server configurations, not retail Interlude mechanics.