Stunning Shot remove target

Что тебя не устраивает? При любом сбитии таргета каким-либо скилом будет сбиваться каст умения у противника, потому что теряется конечная цель каста. А оглушающий выстрел как раз сбивает цель у врага.
 
Что тебя не устраивает? При любом сбитии таргета каким-либо скилом будет сбиваться каст умения у противника, потому что теряется конечная цель каста. А оглушающий выстрел как раз сбивает цель у врага.
Stopping the skill and removing the target window are two different things. Is it difficult for you to understand English?
 
Because it's as is on pts. Read the description of the skill. Stun target, can cancel target and stop cast\action
You confusing the interruption of the current action/cast with actual de-targeting (removing the selection).

In the original Interlude files, Stunning Shot applies an p_block_act shock effect for 9 seconds. This stops the target's current action or cast, but it does not remove your target selection.

The phrase 'cancel target' found in later client localizations (like High Five) or online databases refers specifically to canceling/interrupting the ongoing cast or attack animation, not dropping your target. True de-targeting in Interlude is handled exclusively by skills like Trick, Switch, or Bluff (using i_target_cancel). If Stunning Shot drops the target on certain private servers, it's due to custom Java server configurations, not retail Interlude mechanics.
 
So the question is very simple: why does Stunning Shot remove the target?
По этому.
Первый код птс от Advext {i_target_cancel;50}
C++:
skill_begin    skill_name=[s_stun_shot11]    skill_id=101    level=1    operate_type=A2    magic_level=34    effect={{p_block_act};{i_target_cancel;50};{i_p_attack;344;15;0;0}}    operate_cond={{equip_weapon;{bow}}}    is_magic=0    mp_consume2=49    cast_range=900    effective_range=1400    skill_hit_time=3    skill_cool_time=1    skill_hit_cancel_time=0.5    reuse_delay=10    activate_rate=50    lv_bonus_rate=1    basic_property=con    abnormal_time=9    abnormal_lv=1    abnormal_type=stun    abnormal_instant=0    attribute={attr_none;0}    trait={trait_shock}    effect_point=-327    target_type=enemy    affect_scope=single    affect_limit={0;0}    next_action=none    abnormal_visual_effect={ave_stun}    debuff=1    ride_state={@ride_none}    multi_class=0    olympiad_use=1    skill_end
Второй код птс от Vampire {i_target_cancel_chance;50}
C++:
skill_begin    skill_name=[s_stun_shot11]    /* [?? ?] */    skill_id=101    level=1    operate_type=A2    magic_level=34    effect={{i_target_cancel_chance;50};{p_block_act};{p_defence_attribute;attr_shock;-100};{i_p_attack_over_hit;344;0}}    operate_cond={{equip_weapon;{bow}}}    is_magic=0    mp_consume2=49    cast_range=900    effective_range=1400    skill_hit_time=3    skill_cool_time=1    skill_hit_cancel_time=0.5    reuse_delay=10    activate_rate=50    lv_bonus_rate=1    basic_property=con    abnormal_time=9    abnormal_lv=1    abnormal_type=stun    attribute=attr_shock    effect_point=-327    target_type=enemy    affect_scope=single    affect_limit={0;0}    next_action=none    abnormal_visual_effect=ave_stun    debuff=1    ride_state={@ride_none}    skill_end
Ещё вопросу будут, человек с хорошим английским?
 
You confusing the interruption of the current action/cast with actual de-targeting (removing the selection).

In the original Interlude files, Stunning Shot applies an p_block_act shock effect for 9 seconds. This stops the target's current action or cast, but it does not remove your target selection.

The phrase 'cancel target' found in later client localizations (like High Five) or online databases refers specifically to canceling/interrupting the ongoing cast or attack animation, not dropping your target. True de-targeting in Interlude is handled exclusively by skills like Trick, Switch, or Bluff (using i_target_cancel). If Stunning Shot drops the target on certain private servers, it's due to custom Java server configurations, not retail Interlude mechanics.
Show us your official source.
 
yeah man totally get that I remember when i first opened my own server like 15 years ago that was literally the first thing i noticed too but arguing with devs especially without proof is pointless and you cant even prove it since retail - pts interlude was never out there to check the code anyway though honestly playing on official back in the day i dont remember target dropping at all so yeah its way easier to just configure the skill however you want and be done with it
 
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