Completely transferred from the PTS raid by Andreas Van Halter. The old AI has been removed.
Added config send HP/CP to players, this will result in the effect of displaying HP like mobs
ATTENTION!!! Summon shots and Fishing shots unhardcoded!!!
Correction of Feedable Beast buffs, if there is a similar buff - skip it
If players attack Valakas from positions that are unreachable for him, their damage is not counted at all
The mob lethal ban has been reworked. Hardcode removed, but the logic is the same
Enchantment system has been reworked. Items are no longer unequipped and re-equipped while being enhanced if they are already worn by the player. This previously caused visual issues, but those have now been resolved, and the process runs smoothly
Correct conditions check for AutoFarm
Correct distance validation for ground skills like Day of Doom and the like. Previously, it was possible to use it through wall/roof. Now the validation mechanisms are completely correct.
MCrit formula has been reworked and now matches the official one.
Skill attribute damage calculation formula has been transferred from the official server (previously, the damage was slightly overestimated).
Another correction for L2JBrasil
A more correct solution to the problem with AI Baium when he lacks NPC-specific skills. He should use them from the AI, not from the datapack. Antharas was fine from the start
Коррекция для скилов Baium и Antharas
Added a config to exclude certain buff IDs for PvP events
Correct fishing championship messages
Summon and fishing shots skills have been more accurately described
The fishing championship reward is more configurable
Correction of clan skill learning for UniversalNpc
Admin command for cron zone list
CronZoneSwitcher also restores spawning after a restart if the zone was active at that time
Spoil/Sweep for AutoFarm
Auto farm sweep skills to config
More logs for Manor
Correct AI for Messenger of Angel
Correct system message if there is no alliance when calling /allyinfo
Fixed the issue with displaying hats when changing them, it was not visible from the other players that the player had changed them
Transferring valid NPC skills from the PTS
Grand bosses use their attack skills from the AI, not from the list
Added new zone param <set name="blocked_actions" val="pvp_point_increase" /> PvP will not be counted in this zone
Unhardcode Hero Weapons
Correction for toggles
Added a new skill type <set name="skillType" val="CLAN_REPUTATION_HEAL" /> now you can issue CRP through skills attached to items
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