Update Interlude Rev.17211

Deazer

Head Developer
Staff member
  • Impl Attendance event like in Classic
  • Correction for Instance zones
  • Correction for Hide Identity
  • Move from PTS quest Test Of Duelist
  • If the Mimir Elixir quest was required to acquire a subclass, the minimum level check was not being performed when acquiring a subclass. Rewritten checks for character creation. If there is no such template, we filter out the player, preven...
  • Correction for enchant limits for Olymp
  • Minor correction for Black Swan
  • When attacking a mob under Fear, it does not stop
  • Correction agro for mobs with superpoint
  • Reworked for Baium, the Archangels' logic has been transferred from the PTS
  • Added an option for NPCs to specify how long a corpse will remain on the ground <set name="decay_time" value="30"/> time in seconds. Fixed minion respawns, more consistent code, and a bug fix Fixed the logic for waiting for bosses to decoy ...
  • Correction for Sailren
  • Correction for Duel: if a player teleport from Duel, we break it and end the "event"
  • Correction for SSQ mobs
  • Rewritten loading for Cursed Weapon
  • Minor correction for Bubbles skills
  • Skill symbols work on mobs as well
  • Correct check and warning for item crystals
  • Expanded the stats_custom_mod service
  • The offline trader transaction system has been rewritten, as previously, if the server crashed (power outage/DDoS/etc.) while it was running, the offline trader's transactions would not be saved if, for example, they sold only some of the i...
  • Fixed a bug where skills could be learned at a level 8 higher than what was available to the player
  • Autofarming is not allowed in PvP events. If enable it, disable on auto
  • Rework ServerOpen services, now the players are in the game
  • One more correction for multisells
  • Correctio multisell option showall="false"
  • An option has been added to the cfg to hide accessories, just like in Classic
  • Move form PTS regen formula, the old one was completely wrong
  • Fix for CustomHeroStackTime True config. Added the time after each relog. If it was enabled, double-check the time of custom heroes.
  • Minor correction for Newbie Guider
  • Correct formula for regen
  • Added the ability to transfer buffs to Pets/Summons and fixed Pet bug
  • An Ice Merchants Dream added mass item exchange Mechanism for the champion spawn radius has been reworked and now works correctly
  • Dimensional Rift now has a limit on simultaneous visits by config (unlimit by default)
  • Separation of chat types for the Olympic NPC
  • Correct admin char list
  • Minor correction for costumes
  • Added an option to cfg to disable the display of costumes from item_fake_appearance.xml Due to the large number of functions, the cfg was divided into 2 pages
  • Minor correction for OlympiadMatchShowDamage config
  • Minor correction for autofarm spoil
  • Added a separate setting for elixirs in the ACP service
  • Achievements are now faster. This no longer causes problems when, for example, a large number of players kill a boss and it freezes for a while before dying
  • Correction of skills like Trick and Switch that remove the target were incorrectly reporting "Your attack has failed" in the chat upon successful activation
  • A more detailed description of the settings for the "Glittering Medal" event and the configs for drops based on mob levels
  • Added a config to allow you to keep player skills for Cursed Weapons
  • The product can be any item, not necessarily equipment
  • Added config ShopRefundSellDivisorIgnore
  • Custom Hero granting behavior has been reworked
  • Correcting the message for the subclass
  • More correct logic for checking the Olympiad condition in skills
  • ValidIPAddresses allows you to specify subnets //crit_announce doesn't write the GM's name
  • Correction for Spoil Festival
  • Player does not consume air while swimming on the surface and fully restores breathing in water upon surfacing. Correction for Testimony of life
  • Extended the validation of items in all the necessary places - for example, if <cond msgId="1902"><player maxLevel="39"/></cond> is specified, then upon reaching level 40, the item is automatically unequip
 
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